Thomas Burke
Games Designer, Developer & Rapid Prototyping
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Pulse
Pulse is a fast paced third person shooter created as a part of a group project at Staffordshire University. My role during this project has been Lead Tech which means Im responsible for the Tech Team, subsection of our group and the over-all framework / technological creation of the game using Unreal Engine 4
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Cheeky Tiki
Cheeky Tiki is a isometric objective-based shooter created as a part of a group project at Staffordshire University. My role during this project was Junior Tech, which means I helped script various aspects of the game under the Lead Tech, Overall I was responsible for scripting most of the projectiles and weapons the player could use within the game
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Networked Framework
As a side project, I've made the beginings of a simple networked framework for a racing game, along with a simple set of tutorials avaliable right here on my website! Click the links below to view them.
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Networked Shooter-game
As a final year project I created Project Luna - A networked shooter game, with various networked HUD elements, AI and numerous other features.