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Project Luna - A Networked Twin-Stick

 

This project I've been creating for my "Final Year Project" at staffordshire university. It's a simple twin-stick shooter game with a good amount of technical functionality to build quick gamemodes with. Currently there is a simple demo level which talks you through the functionality of the game, and a survival demo which spawns endless enemies and allies until all the players in the centre die.

 

I used a simple class chat to plan out what I needed to do and have a change log which is here - https://docs.google.com/document/d/1-93DkHtzVNmosej8YgrVl3FTp1QOQDeoiKjCd20TSdg/edit?usp=sharing

 

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