Thomas Burke
Games Designer, Developer & Rapid Prototyping



Cheeky Tiki - by JuJu Studio's
Within the JuJu Studio's team I was a junior tech and we were using Unreal Engine 3. Which also meant all the scripting within the game was made using UnrealScript which was my first Object Orientated Language I've learnt and it was challenging but very rewarding to use.
While the Lead's were creating the main framework of the game (And us juniors were still learning the basics of Unreal Script) we created simple solutiouns using kismet but after the framework was down I was mainly responsible for all the projectiles within the game. However like all projects everyone helped out everyone else in small sections so we were mostly all responsible for sections of the entire game
Alpha Trailer: https://www.youtube.com/watch?v=VeF2zZhCRYE
Facebook: https://www.facebook.com/cheekytikigame
Below is my section of the "Making of document" we created for Cheeky Tiki



