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Making a Racing Game Framework

 

Within Unreal Engine 4, its very simple to make a base framework for a game, we've even got most of it done for us! We'll be using the Advanced Vehicle Framework to build upon

 

First things first though, we need to start off with Making a project with the Advanced Driving BLUEPRINT project (1)

 

Then we need to download the Blueprint Splines Track from the Learn Section of the launcher (2)

 

After doing this we have to go into our library, select the Blueprint Splines Track and click "Add to Project" (3)

 

It'll open up another window and you'll need to select your project which you made in slide one, once this is done launch your project

 

After launch we need to open our Splines Track Map which is located in Game/TrackGenerator/Showcase - You can get here using the content browser

 

It might be easier to set this map to your default map by going into

Edit > Project Settings > Maps and Modes (Tab on left) and changing your Game and Editor Default / Startup Maps to - Showcase (4)

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